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Thread Statistics | Show CCP posts - 53 post(s) |
Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2008.11.07 18:50:00 -
[1]
Personally I'd like to see fewer more powerfull npc's... perhaps with real fittings. I'd like to see missions where multiple people could participate effectively. I'd like to not be able to afk nearly an level 4 mission in a domi.
What would be really nice is if we could have competition to write python scripts controlling npc's behavior. This would be a great competitive environment which would produce many unique behaviors.
This would also allow the players to contribute to the game they love.
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2008.11.07 19:26:00 -
[2]
One thing which might help alot iis allowing npc's in missions to be at least partially random. Sort of like rolling encounters in other rpg's.
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2008.11.14 18:46:00 -
[3]
To cut down on the computations you could always organize npc's into squads. There would be one AI "agent" who commands the actions of all the others in his squad.
Another idea might be to allow NPC's to call for reinforcements. The reinforcements would be tailored to the pc's currently attacking the npc. For instance if the players were flying all amarr lasers ships the reinforcements should have em/ther resists and be fitting tracking disruptors.
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2008.11.29 22:32:00 -
[4]
It would be very interesting to simply have missions which could be done with multiple players. Currently you 'can' bring friends but it's kind of pointless.
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2008.12.02 20:48:00 -
[5]
Edited by: Thebro Nobrunder on 02/12/2008 20:55:33
Originally by: The Tzar
>These things are really important to make PvE fun: >1. Unpredictability >2. Risk. >3. Reward.
All of these exist within PvP already present in game.
Why play an MMO for the AI in it's PvE?
Strategy games will probably give you better AI than mission running in EVE.
actually pvp has lots of unpredictability. It also has tons of risk. not a whole lot of reward though.
Given that you can make 10-20 million an hour with very little risk... you would have to be able to make considerable more than that through pvp for it to validate on a risk vs reward basis.
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2008.12.03 19:09:00 -
[6]
I still would very much like to see a python api for coding AI's. Let the community help construct AI's which are fun and interesting. (there are of course many issues here but it would give you some free manpower)
Another idea would be an AI tournament where scripts would be written to controll the ships and teams/individuals would compete against each other.
Might this be a possibility?
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2008.12.03 19:27:00 -
[7]
Here is another thought related to my previous post.
How about complex npc behaviors? ie: * a serpentis npc mining in a belt * a couple guristas invading lowsec * simple npc traveling between systems
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2008.12.05 16:11:00 -
[8]
Woot! Someone else who knows what scrum is!!!
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2008.12.09 15:18:00 -
[9]
Originally by: Phantom Slave
I don't want to sound like an ignorant ass or anything, but what kind of changes could NPC's really receive that would make missions different? Are you thinking along the lines of t2 frigates in missions, where right now they scram you at about 1 to 1.5k away, but if they learn it doesn't work then they start scramming from further out? 10km? 15? 20? Out of web range at 20 (probably 15), that makes them harder to kill. Is this what you mean?
I'm an ignorant fool when it comes to AI. All I know is that if it works in a game I play, I'm happy. If it doesn't, I'm not.
Think of everywhere npc's act "really dumb" for exaple, if you bring a heavily tanked hic into a mission, and 3 mega's for damage. spending all your time attacking the hic is stupid.
using tracking disruptors on a raven is stupid.
racing up to a missile boat and then slowboating is stupid.
Having a target npc in a mission, destroying everythign else in the mission, and then waiting to get popped, is stupid.
that sort of thing.
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2008.12.09 15:32:00 -
[10]
One thing which I would love to see... Missions which require (or at least are very difficult without) multiple people. A little bit of AI could go a long way towards this.
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2008.12.10 16:22:00 -
[11]
Originally by: J'Mkarr Soban
A problem with procedurally generated content - whether it's the missions or the skills, and fittings of particular NPC opponents - is you'll face the Knapsack Problem, which isn't easy to overcome in polynomial time - how much work do you actually want the servers to do for this?
That's no big deal... it's what Heuristics are for :)
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2008.12.10 20:43:00 -
[12]
For the first pass (and likely the second, third, ... ) adaptive AI is likely too far to stretch.
Scripted behavior can go a long way to make npc's appear to be smarter than they really are.
Now for the long term adaptive AI would rock!
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2009.01.20 14:56:00 -
[13]
I love my domi, and this would definitely be a pain in the but... but...
I think the drones should be considered a single group. If the group of drones becomes primary then the npc's should target the drones.
Now hopefully we won't be talking about the old 40 v 1 battles like missions, because then the domi pilot can use remote reps, ecm, sensor damps, tracking disruptors, etc to protect their drones.
You should not be afraid to make npc's do something which would be rational for a pc to do.
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2009.01.20 17:39:00 -
[14]
One thing I really hope to see is smaller groups of stronger npc's. A smaller number of npc who are fit to complement each other would be very challenging and much less aggravating them the npc spam which is many missions.
Also I would love to see missions where bringing friends makes sense. Currently a group doing level 4's or even level 5 missions doesn't really make sense, and if you do bring a group then you have one uber tanked ship and a bunch of gank ships. |
Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2009.01.20 19:33:00 -
[15]
In response to some of the replies to base things on ship characteristics.. npcs should probably * prefer shooting ship their own size * prefer shooting "more dangerous" ships * prefer assisting the "most important" npc on grid * consider target speed, npc weapon type, and pc weapon type when evaluating targets. * not participate in suicide attacks
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2009.01.20 20:42:00 -
[16]
Make npc's follow the same rules we do! No more frigates hitting me at 100km+ no more unjamable npc's
btw... does anyone know if neuts eve work on npc's?
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2009.03.12 13:15:00 -
[17]
I was soloing sleepers last night in a BC. In general I loved it. One BC against 11 frigates and 1 cruiser was doable but you had to keep on your toes.
I wasn't able to figure out how to use drones effectively. the sleepers are bored with me due to sustained tanking and I only have light drones. I could kill a frigate with them but would get two of them alpha'd in the process.
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2009.03.12 13:48:00 -
[18]
Originally by: ollobrains2 the AI is quite good, however its become a very big isk sink with t3 salvage and components hardly appearing.
Halve the tank and dps on sleepers and it will work fine otherwise Jedi SWG moment coming up
Personally I've got quite a haul of T3 salvage and loot so far. the market for the salvage is still forming but that will simply take some time.
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2009.03.12 19:17:00 -
[19]
I think you should look into the sleepers damage against small targets. Frigates and cruisers are going down very fast. Bringing a couple frigates along with your gang should be a viable option but currently they get alpha'd.
Has anyone else seen this?
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